![]() Sonic Advance made all new art, similar to New Super Mario Bros. ![]() ![]() ![]() While Sonic Mania adds four new zones, the rest of the game is basically copy/pasted from previous Sonic titles, even blue sphere levels, Sonic Advance however made completely new levels, even some new troops like Secret Base, even though both games technically have Angel Island only one is completely new and that is the one in Sonic Advance. In Sonic Mania however we go back to Sonic/Tails/Knuckles, not even Amy is playable, now you could get Ray and Mighty but you had to pay for them, Ray is cool, he can glide in the air similar to Mario’s cap from Mario 64, however Mighty I just don’t like. Since the first game in the franchise it’s been a tradition to add a new character in the sequel, Sonic 2 adds Tails, Sonic 3 adds Knuckles, and Sonic Advance 1&2 add Amy and Cream respectfully, Amy was unique as she adds the extra challenge of not being able to curl so you had to rely on her hammer to attack enemies, also since she can’t spindash you had to build momentum, reverting back to the original Sonic The Hedgehog. Sonic Advance on the other hand gives Sonic not only the insta-shield but also the jump dash (great for speedruns) and the slide (useful to get up slopes) however both Tails and Knuckles also get new moves, with Tails getting the tail attack (which I admit is useless) and Knuckles the punch attack (again not really useful but can still help going up slopes) and most importantly he can float on the surface of water, this new move makes certain areas much easier and is a good way for shortcuts. Sonic Mania introduced a new move for Sonic, the drop dash, you may think is very useful, but you may also say it’s just another spindash, either way it’s still a welcome addition, it also brings back the insta-shield from Sonic 3 and the super pealout from Sonic CD, sadly though you can only pick one or the other (still confused to why), do keep in mind that much like Sonic 3 once you have a shield you instead get the ability associated with it, niether Tails nor Knuckles get any new moves sadly. While both games succeeded in emulating the Genesis physics, Sonic Advance gets one extra point for a tiny detail that may seem like a nitpick but believe me it can be a life savor, that is the way rings behave when getting hit, you see in the Genesis games if you’re down to one ring and then get hit that ring will always bounce to the left side, this is important since most of the time you run towards the right side of the screen and this gives you enough time to quickly grab the ring, this is especially useful on boss fights, Sonic Mania however makes it pure random, so your last ring can either bounce to the left side or the right side, making it harder to survive in boss fights. ![]() So ever since the announcement of Sonic Mania I was very skeptical about certain issues (which sadly most of which turned out true) on one hand we have Sonic Advance made by Dimps and published by SEGA in 2001 which tried to emulate the Genesis game style, and on the other hand we have Sonic Mania developped by Christian Whitehead and published by SEGA which also tried to emulate the Genesis game style, while I think both have their merits, certain aspects just bother me about Sonic Mania, things that Sonic Advance got right, here’s a list: -Emulating the Genesis gameplay: Since my post was trashed, I hope it’s alright to make a specific thread for it here, this is a topic I always wanted to discuss and my goal is to have a civilized discussion not to trash one or the other, I’ll try to be fair for both games. ![]()
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